The Dark Side of Interactivity

Within a week of Curt Schilling turning to fans online for career advice, this quote from the Boston Globe that shows there's another side to internet geeks who think they should have a say in things:

"Chris Feehan, co-president of the Battlestar Fan Club at, said he's 'shocked' that the fans have not prevailed. 'Deep down,' he said, 'I'm hoping this is a flop so we can have a proper revival.'"

My guess is that sports hyperfans are intrinsically more reasonable than these sci-fi hyperfans. The sports fans who log on and listen to sports radio debate calls, debate managerial decisions, debate player merits, but appreciate that athletes are doing something that the fans themselves cannot do. Furthermore, sports is unscripted and there is at least some home-town loyalty and kinship.

The sci-fi hyperfans are different. They think the shows are for them alone, that they know more than the writers, more than the producers, more than the actors, and if the reigns were handed to them they would make a top-notch show or movie. Unlike sports, with hollywood you have script leaks, previews, and early reviews. Hence you have ridiculous quotes from fan clubs of long-defunct TV shows (which were never popular to begin with) about how they hope a remake of a show they've never seen fails, so a better remake can be made. As if there's enough interest and money to go around making multiple versions of Battlestar Galactica, all to please an intense but puny fan base that can't number more than a few thousand.